![]() The usual advice is to use double track for main lines - two rails one in each direction. Assuming it forks into one-way track somewhere, the entrance and exit signals should be on the one-way tracks at the fork not on the two-way track itself, to avoid trains deadlocking nose-to-nose. You need enough track length and enough signal blocks for your trains to queue up at the stations.Ī stretch of two-way track needs to be all one block, and it should have chain signals on entrances. In your case the turning loops are one-way track. A good starting point is make the blocks a bit longer than your trains. So placing a single signal on a rail makes the whole stretch of rail one-way.Ī one-way track should have regular signals at intervals. A signal to the left acts as a "no entry" sign, unless there's also a signal to the right at the same spot. It's sort of like the yellow box junctions on roads.Ī train can only pass a signal to its right (from the train's point of view). (A single train may occupy multiple blocks.)Ī chain signal basically says, don't enter the block unless you can carry on and exit it. Only one train can be in a block at a time. Rail signals divide the rail network into blocks. Look both ways before you cross the tracks. The only significance is life, which leads to the further wisdom. Every assembler is but a visitor to where it resides. Let your anxiety wash away as you perceive that every belt placed can be moved. Most games punish you for building, demolishing and rebuilding. Your mistakes have no cost but time, and the deconstruction planner even reduces that cost. Submit bug reports on the official forum.īlueprint Bot - Will render blueprints for you! No advertising unofficial merch without prior permission. This list was last updated on the 6th of February 2023.
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