![]() The sliding doors found throughout SS Anubis are named bryan_door. ![]() The large alien that appears in Eschebone and it's tongue are named stevegrub and stevetung respectively.Some objects are named after developers.King Jeff, Magnus, and Midge are internally named MrHints1, MrHints2, and MrHints3 respectively.The Shocker weapon is internally named ShrinkBeam suggesting that at one point during development it may have shrunk enemies instead of electrocuting them.Amusingly, the boss in Tawfret is internally named FatBob.Most backup devices usually piggyback off of another cartridge containing a 6102 or 7101 lockout chip which activates the anti piracy function. This feature only affects Juno though as Vela and Lupus are still able to run at full speed. The second anti-piracy feature is that you won't be able to run at full speed anymore, only a very slow walk. Pressing Z will make your character hold their weapon up, but they won't fire anything which makes it impossible to get past the first life force door in Goldwood as it requires you to shoot down three enemies. You won't be able to use any of your weapons including the fish food. If the check fails, the game will enable a couple of anti-piracy features: This check is done by using the challenge-response feature of the 6105/7105. NTSC copies check for a CIC-NUS-6105 and PAL copies check for a CIC-NUS-7105. On bootup, the game checks for the correct CIC lockout chip. Or replace Juno's current weapon with it: Apply the following GameShark codes to have the weapon:Īdd to Juno's Inventory (must have at least 2 weapons first): The sound is that of a pistol shot, and the icon is of the Grenade weapon. When a direct initial shot hits an ant, they will explode. ![]() This goes on for about four seconds until it disappears. The projectile consists of one green bullet, however, when hitting a wall it will branch off into three extra projectiles. Oddly, it makes a rooster crowing sound which was most likely just a placeholder.Īn unused weapon can be found left within the game. When you're near the enemy, it'll fire a laser which harms you. ![]() Since the map it appears in has no AI programming, it won't move around.Ī large robotic enemy which can only be found in the unused BIG BADDIES test map. It appears to be fully functional as it will shoot you if you get too close. It's currently unknown if this enemy is still functional.Ī fully-functional unused drone enemy which can only be found in the unused GALAXIANS test map.Īnother fully-functional unused drone enemy found in the GALAXIANS test map.Īn unused flying red ant only found in the unused ANT TYPES test map. It's currently unknown if this enemy is still functional.Īn unused lava enemy which can only be found in the unused OTHERS test map. The game essentially softlocks.Īn unused dragonfly enemy which can only be found in the unused OTHERS test map. The used version of this is value: 0061.Īn unused Mizar's Palace sequence. This is essentially the same as the used Goldwood takeoff sequence, except it plays Ichor music at low volume and the SFX is louder. After a few seconds, the screen goes white. This cutscene appears to be unfinished as there's no audio and it softlocks the game as soon as it's done playing.Īn unused cutscene in Tawfret which shows a zombie ant slowly walking towards the camera. Use the map modifier code 810A323C ? to appear in a cutscene from the below sections.Ī cutscene featuring a large ship not seen anywhere else in the game. (Source: Original TCRF research) Unused Cutscenes This will also display red orbs whenever you kill an enemy, display N64 logos in some cutscenes, and render all models during cutscene at once that are normally invisible. Apply the following GameShark codes to enable them.Īpplying the below GameShark code will display various debug objects in the current map, normally unseen. The unlimited ammo and unlimited health cheats can also be seen used in the E3 demo version of the game. A small box will appear at the bottom right corner of the screen, which displays various information such as the coordinates for player 1, current location, and the amount of free RAM.Īlternately, you can apply the following GameShark code for the same effect:Ī total of four debug cheats that were a part of the debug menu in the kiosk version of the game also remain in the final version. It's also pretty gory for a T-rated game.Ī debug mode can be enabled by pressing C-Left, C-Right, C-Up, C-Down, R, L, L, R, C-Up, R, C-Down, R, L, C-Right at the title screen. It was generally met with very solid reviews, despite being criticized for the somewhat clunky camera and stiff controls. One of Rare's lesser known AAA titles for the Nintendo 64, Jet Force Gemini didn't sell particularly well, only about a million copies and has never had a sequel. This game has hidden development-related text.
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